![]() ![]() It is very easy to make a creator that is both complex and restrictive as the ones found in Neverwinter Nights and Shadowrun Returns have proven in the past. It is a little unfair to compare it to those level creators. Balancing this trade off between complexity and simplicity is vital, but it is absolutely not a straight line affair. To be more specific, the more flexible a level creator is, the more more complex it becomes. These pieces of software live or die based on two opposing but important things: simplicity and flexibility. Super Mario Marker is first and foremost a level creator and editor. ![]() A few decades later Nintendo decided that our notebook shenanigans were not acceptable and gave us Super Mario Maker, a level editor that is equal parts nostalgia trip, creative toolbox, and an instrument of pain for more sadistic creators. ![]() We all did this, we didn’t think it would go anywhere, but it was fun to share our ridiculous creations with one another. A series of ridiculous side-scrolling obstacle courses that some imaginary hero would have to clear for reasons not clear to myself. Among the scribbles sat elaborate and meticulously designed “levels”. If you somehow managed to hunt down my notebooks from the early years of elementary school you would have found many things scrolled in their margins. ![]()
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